He won on his first try! Congrats on qualifying for the championship, Ryan!
STK
STK
Sep 21
STK Carom Cafe & Billiards Monday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
RYAN
Bounty
Carom Cafe & Billiards
Championship qualifier
W
Bounty bonus
NEIL TOOK OUT DARWIN.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
RYAN TOOK OUT NEILLE.
+1 LIFE
Host bounty · +1 regular-match credit
Bounty bonus
RYAN TOOK OUT NEIL.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
RYAN TOOK OUT DUC L.
+1 LIFE
Previous winner bounty · +1 regular-match credit
1 / 5
STK
STK
Sep 20
STK Globe Tavern Sunday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
ED S.
Bounty
The Globe Tavern
Championship qualifier
W
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
NEILLE
Bounty
The Globe Tavern
Championship qualifier · +1 Championship life
W
Bounty bonus
ED S. TOOK OUT MILLIE P.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
ED S. TOOK OUT NEILLE.
+1 LIFE
Host bounty · +1 regular-match credit
Bounty bonus
ED S. TOOK OUT DILLY.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
NEILLE TOOK OUT ED S.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
NEILLE TOOK OUT MILLIE P.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
DEBORAH B. TOOK OUT DILLY.
+1 LIFE
Previous winner bounty · +1 regular-match credit
1 / 10
STK
STK
Sep 17
STK Carom Cafe & Billiards Thursday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
NEIL
Bounty
Carom Cafe & Billiards
Championship qualifier
W
Bounty bonus
NEILLE TOOK OUT DARWIN.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
DUC L. TOOK OUT MHET V.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
DUC L. TOOK OUT NEILLE.
+1 LIFE
Host bounty · +1 regular-match credit
Bounty bonus
NEIL TOOK OUT DUC L.
+1 LIFE
Previous winner bounty · +1 regular-match credit
1 / 5
NC
Neille C.
Sep 16, 9:54 AM
Who's coming to play STK at Carom on Thursday?
STK
STK
Sep 14
STK Carom Cafe & Billiards Monday Recap
Winners circle
DUC IS MAXED OUT.
+1 LIFE
Championship: 3 base + 2 bonus = 5 lives · Cap reached
STK
STK
League recap · Win 2
Uh-oh! Duc has an extra life in the championship! Two wins, a couple of matches apart.
Winners circle
UH-OH! DUC DID IT AGAIN.
+1 LIFE
Championship: 3 base + 1 bonus = 4 lives
STK
STK
League recap · Bounty claimed
Neille eliminated Duc between his two wins and earned a bounty bonus.
Bounty bonus
NEILLE TOOK OUT DUC.
+1 LIFE
+1 regular-match credit
M
Michelle
Sep 10, 4:00 AM
Who’s coming to the Globe Tavern on Sunday?
STK
STK
League recap · Win 1
Duc takes his first win and qualifies for the championship.
Winners circle
ROOM CONQUERED. TICKET PUNCHED.
Championship qualified · 3 base lives
STK
STK
Sep 7
STK Monday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
MIKE D.
Bounty
Championship qualifier
W
1 / 5
STK
STK
Sep 6
STK Globe Tavern Sunday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
SUZZIE
Bounty
Championship qualifier
W
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
CLAUDIO
Bounty
Championship qualifier
W
1 / 2
STK
STK
Sep 3
STK Carom Cafe & Billiards Thursday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
CARMINE
Bounty
Championship qualifier
W
STK
STK
Aug 30
STK Globe Tavern Sunday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
MILLIE
Bounty
Championship qualifier
W
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
MICHELLE
Bounty
Championship qualifier
W
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
DILLY
Bounty
Championship qualifier
W
1 / 7
Show up. Shoot your shot.
Find your room
All times New York
Show up. Shoot your shot.
Venues
STK venues
Rooms running STK now.
Pending activation
Hit 15 votes. Getting set up.
Nominated
Sorted by votes, highest first.
Special nights
Events
Add event
The last ones standing
Winners circle
Season prize pool
of the season goal
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Road to the championship
ONE WIN. YOU’RE IN.
Win a match and advance to the championship.
Bounty Eliminate a previous winner to earn an extra life while you’re still active.
D
Duc
Bounty
Thursday Night Kill Shot · Sep 11
10 points
2 wins · 4 championship lives
MD
Mike D.
Bounty
Monday Night Kill Shot · Sep 8
14 points
C
Claudio
Bounty
Sunday Night Kill Shot · Sep 7
20 points
S
Suzzie
Bounty
Sunday Night Kill Shot · Sep 6
19 points
C
Carmine
Bounty
Thursday Night Kill Shot · Sep 4
15 points
D
Duke
Bounty
Friday Night Killer · Sep 1
12 points
D
Dilly
Bounty
Friday Night Killer · Aug 30
9 points
M
Michelle
Bounty
Friday Night Killer · Aug 30
11 points
M
Millie
Bounty
Friday Night Killer · Aug 30
14 points
M
Mhet
Bounty
Friday Night Killer · Aug 28
14 points
N
Neille
Bounty
Friday Night Killer · Aug 24
20 points
D
Dominic
Bounty
Friday Night Killer · Aug 24
16 points
K
Kool-Aid
Bounty
Friday Night Kill Shot · Aug 22
14 points
L
Leon
Bounty
Friday Night Kill Shot · Aug 21
10 points
D
Darwin
Bounty
Thursday Kill Shot · Aug 21
15 points
J
Jesus
Bounty
Friday Night Kill Shot · Aug 20
6 points
Know the game
Rules of the room
Watch: How to get on the STK Roster
STK Kill Shot Rules
Everyone plays at once. Players shoot in order. Player order is shuffled before the match starts. You get one shot per turn. All you have to do is make a ball - slop counts. If you miss, scratch, or foul, you get a strike. Reach your strike limit and you're eliminated.
Everyone starts the game with a 3-strike limit. In this series, you can purchase up to 2 more strikes for $5 each.
Pot a ball — no strike, next player shoots
Miss, scratch, or foul — you take a strike
Once you hit your strike limit, you're eliminated.
Breaks
If you break dry, you may shoot again. If you pot at least one ball on the break, the next player shoots. Any 4 balls must make contact with a rail for the break to be legal.
Shot clock
There is a 60-second shot clock if you need coaching on a shot.
Additional shot clocks for players who repeatedly slow down play: 30 seconds to approach the table, 60 seconds to shoot.
Fouls
Only cue ball fouls are counted as strikes.
An object ball that comes off the table also results in a strike and remains off the table.
Conduct
Banter is welcomed. Rudeness is never tolerated.
Earn Extra Lives
Refer a new player who registers, make two food or beverage orders during a match, or eliminate Neille or any previous Kill Shot winner to earn an extra life. But if you are eliminated before one of the players with a bounty is eliminated, you do not receive an extra life. You must still be active on the scoreboard to receive the extra life bounty.
These lives are added to your player account and may be saved or used during any regular Kill Shot Series match.
Extra lives earned through referrals, purchases, or bounties cannot be used at the Championship. Championship extra lives can only be earned by winning qualifying matches.
Entry Fee
$25 entry fee per match
Player Incentives
Refer new players: earn extra lives to use in any regular series match of your choosing.
Eliminate Neille: earn a bounty extra life.
Eliminate a previous match winner: earn a bounty extra life.
Earn a bonus life for placing two food or beverage orders per match in one night. If there are multiple matches, there are multiple opportunities to earn lives.
Win a regular match: qualify for the $5000 Championship. Win multiple matches, earn Championship lives (max 2 bonus, 5 lives total).
Championship lives can only be earned by winning matches. Referral, purchase, bounty rewards cannot create Championship lives.
Last player standing wins.
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Player profile
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Ranked by votes. Pending rooms are ready to activate.
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Controls the Player Top 8 and Venue Top 8 blocks on the feed. Hidden from every player until this is turned on.
Status: Off — hidden from players
Status: Off — hidden from players
Update your details
Edit profile
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Before you chalk up
Frequently asked questions
First time here?
Do I have to be good at pool?
No. You get one shot per turn, and any pocketed ball counts—even slop. You’re here to play, meet people, and try to be the last one standing.
How does a match work?
Player order is shuffled before the match. Make a ball and your turn ends. Miss, scratch, or foul and you take a strike. Reach your strike limit and you’re eliminated. The last player standing wins.
How do I find a match and RSVP?
Open Matches, choose your night, and RSVP. RSVPs are for registered players and close one hour before the match starts.
What does it cost?
The current series rules list $25 entry fee per match.
How do I earn extra lives?
Bring a new player who registers, make two food or beverage orders during a match, or collect a bounty. Your profile keeps a record of earned and used regular-match credits.
What does the bounty icon mean?
Every previous Kill Shot winner is a bounty target. Neille is a bounty target too. Eliminate a target while you’re still active to earn an extra life. The next-game bounty board shows attending targets; seeded entries are marked until attendance is confirmed.
How do I qualify for the championship?
Win a regular match. A second win earns one extra championship life; a third earns another. Championship lives are capped at five: three base lives plus two bonus lives.
Can I bring my regular extra-life credits to the championship?
No. Referral, bar-purchase, and bounty credits are for regular series matches. Only qualifying match wins earn championship bonus lives.
Where do photos and match results appear?
Photos you post appear in the feed with an STK watermark. Winner cards celebrate match results, and reward announcements explain who earned an extra life and how.
How do I report a wrong stat or suggest something?
Use the feedback form. For a stats correction, include the player, match, date, and what needs fixing.
Official
November 2, 2026 · 7 min read
Focus
Can You Train Focus? What the Research Says
Minds wander almost half the time. Here is what research says about where to aim your attention, and what does not hold up.
In 2010, two Harvard psychologists pinged 2,250 volunteers on their iPhones at random moments and asked what they were doing and what they were thinking. On average, the volunteers' thoughts were somewhere other than on the task 46.9 percent of the time, according to Matthew Killingsworth and Daniel Gilbert in Science.
That number changes how to think about focus. A realistic goal is not a mind that never wanders. It is a mind that comes back to one useful thing, the way you call a puppy back to your side. This article covers what research says about where to aim your attention, how much of that research to trust, and how to build a one-cue routine for your next match night.
Can you train unshakeable focus?
Not in the sense of a mind that never drifts. A large study of everyday attention found that wandering is common. What you can try to practice is the return: one simple cue that you come back to before every shot. The research on which cue works best is mixed, as the next sections show.
Three bodies of work fit together here. Minds drift often. Where you aim your attention is debated, with the target a reasonable default. And a steady final look at the target goes with expertise. These studies pool many tasks and sports rather than focusing on pool, so treat the routine at the end as an experiment to run, not a guarantee.
How often does a mind wander, and does it matter?
In Killingsworth and Gilbert's study, volunteers reported thoughts off their task in 46.9 percent of samples, and in at least 30 percent of samples in every activity but one. People were also less happy when their minds wandered. The timing analysis suggested wandering came first, but it is not an experiment, and it did not study sport.
The volunteers ranged in age from 18 to 88, and the app collected roughly 250,000 data points, as the Harvard Gazette reported at the time. Mind wandering accounted for about 10.8 percent of how happy people felt in a given moment, while the activity itself accounted for 4.6 percent. The authors' time-lag analyses suggested that wandering tended to come before unhappiness rather than after it.
Notice what the study measured: mood, not performance. It tells you nothing about whether a wandering mind costs you a game. What it does tell you is that drifting is common in daily life. If you treat every drift as a personal failure, you add frustration to the distraction. Expect the wander, and plan the return.
Should you think about your stroke or the target?
A large 2021 meta-analysis favored the target. Chua and colleagues pooled 73 studies and found that an external focus, on the effect of a movement, beat an internal focus, on body parts. A 2024 reanalysis argues that publication bias inflated that edge, and that it nearly vanishes once corrected. The fair answer is that the target is a reasonable default, not a proven rule.
Here are the numbers. Chua, Jimenez-Diaz, Lewthwaite, Kim, and Wulf (Psychological Bulletin, 2021) combined 73 studies with 1,824 participants for performance and found an advantage for an external focus (Hedges' g = 0.264). For learning, 40 studies with 1,274 participants showed larger gaps at later retention tests (g = 0.583) and on new versions of the task (g = 0.584). The authors reported that age, health status, and skill level did not change the pattern. By common rules of thumb, that is a small effect for performance and a moderate one for learning.
Then came the challenge. McKay, Corson, Seedu, De Faveri, Hasan, Arnold, Adams, and Carter (Psychological Bulletin, 2024) reanalyzed data from earlier meta-analyses with robust Bayesian methods. They found moderate to strong evidence of publication bias, which means studies that found no difference were less likely to appear. After correcting for it, the estimated effects shrank to g = 0.01 for performance, 0.15 for retention, and 0.09 for transfer. Bayes factors favored no effect in every analysis, though the strength of that evidence varied. The authors wrote: "Our results contradict the existing consensus that an external focus is always more effective than an internal focus." They also found clear differences between studies, which suggests the effect may depend on conditions nobody has pinned down.
For a player, the useful reading is modest. The claim that thinking about the target always helps has weakened. A cue that points at the table, such as the contact point on the object ball, costs nothing to try. Tracking your own results over several weeks is a sensible check.
What do strong shooters look at before they hit the ball?
Experts hold a steady last look at the target before they move, a habit researchers call the quiet eye. A 2016 meta-analysis of 27 studies found a large gap between experts and novices (d = 1.04). Nine training studies found that teaching it improved performance (d = 0.84). The studies span many sports, so treat the result as promising.
Lebeau and colleagues (Journal of Sport and Exercise Psychology, 2016) also found a moderate difference within the same person: quiet-eye timing differed between successful and unsuccessful attempts (d = 0.58). In the nine intervention studies, training the quiet eye produced a very large change in the gaze itself (d = 1.53) and a large change in performance (d = 0.84). The gap between experts and novices is a link, not proof that the look causes the skill, because experts differ from novices in many ways.
The quiet eye also gives focus a physical job. Instead of telling yourself to concentrate, which is vague, you point your eyes at one spot and keep them there. That is a cue you can check. You either held the look or you did not. Our earlier article on the money ball covers how this habit fits into a full pre-shot routine.
Try this at your next match
Pick one cue outside your body. Choose the contact point on the object ball, or the spot on the rail where the cue ball should stop. Use the same type of cue on every shot.
Hold a steady last look. After you settle into your stance, keep your eyes on the cue point for a slow count of two before you pull the cue back. The count is our suggestion for an experiment, not a number from the studies.
Expect the drift and name it. When you notice your mind on the score, the crowd, or the last rack, say "back" to yourself and return to the cue. Do not judge the drift. It is normal.
Keep a three-line log. After the match, write down the cue you used, how many shots you held it on, and how many you lost it on. Compare your results across weeks, since the research average is uncertain.
Test the alternative. If a month of target cues brings no change, try a different one for a month. Keep the one that works for you.
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Behind the Ball
A free weekly email: a recap of our new articles, tournaments coming up (STK’s and others’) and the pool news we shared.
Is it normal for my mind to wander during a match?
Wandering was common in the Harvard study, where volunteers' thoughts were off their task in 46.9 percent of samples across daily life. The study did not measure pool, so it cannot tell you how often it happens in a match.
Should I stop thinking about my stroke?
The evidence is mixed. A 2021 meta-analysis favored a target focus, while a 2024 reanalysis found the advantage small to nil once publication bias was corrected. Try a target cue and track your own results.
Does a longer look at the target help?
Longer quiet-eye periods go with higher skill, and training studies improved performance. These results come from many sports, so they do not prove the same gain for pool.
Is mind wandering bad for my game?
The Harvard study linked wandering to lower happiness, not to worse performance. Whether it costs you shots in a match is a separate question that study did not answer.
Do these studies cover pool?
These are pooled results across many tasks and sports, not pool-specific findings. That is why we suggest testing the routine yourself instead of treating it as settled.