He won on his first try! Congrats on qualifying for the championship, Ryan!
STK
STK
Sep 21
STK Carom Cafe & Billiards Monday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
RYAN
Bounty
Carom Cafe & Billiards
Championship qualifier
W
Bounty bonus
NEIL TOOK OUT DARWIN.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
RYAN TOOK OUT NEILLE.
+1 LIFE
Host bounty · +1 regular-match credit
Bounty bonus
RYAN TOOK OUT NEIL.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
RYAN TOOK OUT DUC L.
+1 LIFE
Previous winner bounty · +1 regular-match credit
1 / 5
STK
STK
Sep 20
STK Globe Tavern Sunday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
ED S.
Bounty
The Globe Tavern
Championship qualifier
W
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
NEILLE
Bounty
The Globe Tavern
Championship qualifier · +1 Championship life
W
Bounty bonus
ED S. TOOK OUT MILLIE P.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
ED S. TOOK OUT NEILLE.
+1 LIFE
Host bounty · +1 regular-match credit
Bounty bonus
ED S. TOOK OUT DILLY.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
NEILLE TOOK OUT ED S.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
NEILLE TOOK OUT MILLIE P.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
DEBORAH B. TOOK OUT DILLY.
+1 LIFE
Previous winner bounty · +1 regular-match credit
1 / 10
STK
STK
Sep 17
STK Carom Cafe & Billiards Thursday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
NEIL
Bounty
Carom Cafe & Billiards
Championship qualifier
W
Bounty bonus
NEILLE TOOK OUT DARWIN.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
DUC L. TOOK OUT MHET V.
+1 LIFE
Previous winner bounty · +1 regular-match credit
Bounty bonus
DUC L. TOOK OUT NEILLE.
+1 LIFE
Host bounty · +1 regular-match credit
Bounty bonus
NEIL TOOK OUT DUC L.
+1 LIFE
Previous winner bounty · +1 regular-match credit
1 / 5
NC
Neille C.
Sep 16, 9:54 AM
Who's coming to play STK at Carom on Thursday?
STK
STK
Sep 14
STK Carom Cafe & Billiards Monday Recap
Winners circle
DUC IS MAXED OUT.
+1 LIFE
Championship: 3 base + 2 bonus = 5 lives · Cap reached
STK
STK
League recap · Win 2
Uh-oh! Duc has an extra life in the championship! Two wins, a couple of matches apart.
Winners circle
UH-OH! DUC DID IT AGAIN.
+1 LIFE
Championship: 3 base + 1 bonus = 4 lives
STK
STK
League recap · Bounty claimed
Neille eliminated Duc between his two wins and earned a bounty bonus.
Bounty bonus
NEILLE TOOK OUT DUC.
+1 LIFE
+1 regular-match credit
M
Michelle
Sep 10, 4:00 AM
Who’s coming to the Globe Tavern on Sunday?
STK
STK
League recap · Win 1
Duc takes his first win and qualifies for the championship.
Winners circle
ROOM CONQUERED. TICKET PUNCHED.
Championship qualified · 3 base lives
STK
STK
Sep 7
STK Monday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
MIKE D.
Bounty
Championship qualifier
W
1 / 5
STK
STK
Sep 6
STK Globe Tavern Sunday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
SUZZIE
Bounty
Championship qualifier
W
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
CLAUDIO
Bounty
Championship qualifier
W
1 / 2
STK
STK
Sep 3
STK Carom Cafe & Billiards Thursday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
CARMINE
Bounty
Championship qualifier
W
STK
STK
Aug 30
STK Globe Tavern Sunday Recap
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
MILLIE
Bounty
Championship qualifier
W
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
MICHELLE
Bounty
Championship qualifier
W
Match complete / Winners circle
ROOM CONQUERED. TICKET PUNCHED.
DILLY
Bounty
Championship qualifier
W
1 / 7
Show up. Shoot your shot.
Find your room
All times New York
Show up. Shoot your shot.
Venues
STK venues
Rooms running STK now.
Pending activation
Hit 15 votes. Getting set up.
Nominated
Sorted by votes, highest first.
Special nights
Events
Add event
The last ones standing
Winners circle
Season prize pool
of the season goal
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Road to the championship
ONE WIN. YOU’RE IN.
Win a match and advance to the championship.
Bounty Eliminate a previous winner to earn an extra life while you’re still active.
D
Duc
Bounty
Thursday Night Kill Shot · Sep 11
10 points
2 wins · 4 championship lives
MD
Mike D.
Bounty
Monday Night Kill Shot · Sep 8
14 points
C
Claudio
Bounty
Sunday Night Kill Shot · Sep 7
20 points
S
Suzzie
Bounty
Sunday Night Kill Shot · Sep 6
19 points
C
Carmine
Bounty
Thursday Night Kill Shot · Sep 4
15 points
D
Duke
Bounty
Friday Night Killer · Sep 1
12 points
D
Dilly
Bounty
Friday Night Killer · Aug 30
9 points
M
Michelle
Bounty
Friday Night Killer · Aug 30
11 points
M
Millie
Bounty
Friday Night Killer · Aug 30
14 points
M
Mhet
Bounty
Friday Night Killer · Aug 28
14 points
N
Neille
Bounty
Friday Night Killer · Aug 24
20 points
D
Dominic
Bounty
Friday Night Killer · Aug 24
16 points
K
Kool-Aid
Bounty
Friday Night Kill Shot · Aug 22
14 points
L
Leon
Bounty
Friday Night Kill Shot · Aug 21
10 points
D
Darwin
Bounty
Thursday Kill Shot · Aug 21
15 points
J
Jesus
Bounty
Friday Night Kill Shot · Aug 20
6 points
Know the game
Rules of the room
Watch: How to get on the STK Roster
STK Kill Shot Rules
Everyone plays at once. Players shoot in order. Player order is shuffled before the match starts. You get one shot per turn. All you have to do is make a ball - slop counts. If you miss, scratch, or foul, you get a strike. Reach your strike limit and you're eliminated.
Everyone starts the game with a 3-strike limit. In this series, you can purchase up to 2 more strikes for $5 each.
Pot a ball — no strike, next player shoots
Miss, scratch, or foul — you take a strike
Once you hit your strike limit, you're eliminated.
Breaks
If you break dry, you may shoot again. If you pot at least one ball on the break, the next player shoots. Any 4 balls must make contact with a rail for the break to be legal.
Shot clock
There is a 60-second shot clock if you need coaching on a shot.
Additional shot clocks for players who repeatedly slow down play: 30 seconds to approach the table, 60 seconds to shoot.
Fouls
Only cue ball fouls are counted as strikes.
An object ball that comes off the table also results in a strike and remains off the table.
Conduct
Banter is welcomed. Rudeness is never tolerated.
Earn Extra Lives
Refer a new player who registers, make two food or beverage orders during a match, or eliminate Neille or any previous Kill Shot winner to earn an extra life. But if you are eliminated before one of the players with a bounty is eliminated, you do not receive an extra life. You must still be active on the scoreboard to receive the extra life bounty.
These lives are added to your player account and may be saved or used during any regular Kill Shot Series match.
Extra lives earned through referrals, purchases, or bounties cannot be used at the Championship. Championship extra lives can only be earned by winning qualifying matches.
Entry Fee
$25 entry fee per match
Player Incentives
Refer new players: earn extra lives to use in any regular series match of your choosing.
Eliminate Neille: earn a bounty extra life.
Eliminate a previous match winner: earn a bounty extra life.
Earn a bonus life for placing two food or beverage orders per match in one night. If there are multiple matches, there are multiple opportunities to earn lives.
Win a regular match: qualify for the $5000 Championship. Win multiple matches, earn Championship lives (max 2 bonus, 5 lives total).
Championship lives can only be earned by winning matches. Referral, purchase, bounty rewards cannot create Championship lives.
Last player standing wins.
Your place in the league
Player profile
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Send a private link. Invite friends to THE pool party
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Controls the Player Top 8 and Venue Top 8 blocks on the feed. Hidden from every player until this is turned on.
Status: Off — hidden from players
Status: Off — hidden from players
Update your details
Edit profile
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Before you chalk up
Frequently asked questions
First time here?
Do I have to be good at pool?
No. You get one shot per turn, and any pocketed ball counts—even slop. You’re here to play, meet people, and try to be the last one standing.
How does a match work?
Player order is shuffled before the match. Make a ball and your turn ends. Miss, scratch, or foul and you take a strike. Reach your strike limit and you’re eliminated. The last player standing wins.
How do I find a match and RSVP?
Open Matches, choose your night, and RSVP. RSVPs are for registered players and close one hour before the match starts.
What does it cost?
The current series rules list $25 entry fee per match.
How do I earn extra lives?
Bring a new player who registers, make two food or beverage orders during a match, or collect a bounty. Your profile keeps a record of earned and used regular-match credits.
What does the bounty icon mean?
Every previous Kill Shot winner is a bounty target. Neille is a bounty target too. Eliminate a target while you’re still active to earn an extra life. The next-game bounty board shows attending targets; seeded entries are marked until attendance is confirmed.
How do I qualify for the championship?
Win a regular match. A second win earns one extra championship life; a third earns another. Championship lives are capped at five: three base lives plus two bonus lives.
Can I bring my regular extra-life credits to the championship?
No. Referral, bar-purchase, and bounty credits are for regular series matches. Only qualifying match wins earn championship bonus lives.
Where do photos and match results appear?
Photos you post appear in the feed with an STK watermark. Winner cards celebrate match results, and reward announcements explain who earned an extra life and how.
How do I report a wrong stat or suggest something?
Use the feedback form. For a stats correction, include the player, match, date, and what needs fixing.
Official
November 2, 2026 · 7 min read
Deliberate Practice
Does Practice Make You Better? What Research Says
Practice explains 18% of sports differences and 26% in games, so how you practice matters. Here is a plan for your next match night.
In 1993, K. Anders Ericsson and colleagues compared violin students at the Music Academy of West Berlin. By age 18, the best group had practiced alone for 7,410 hours, the good group for 5,301, and the least accomplished group for 3,420. In 2019, Brooke Macnamara and Megha Maitra repeated the study with 39 violinists, 13 per group. This time the good group logged more hours (9,844) than the best group (8,224).
That reversal carries the lesson for every player who grinds in the practice room or at the bar table. Hours matter, but they do not decide who wins. What you do inside those hours matters too, and that part is in your hands. By the end of this article you will have a five-step plan for turning your next match night into practice that follows what researchers describe.
The short answer: Practice explains part of why some players beat others, but not most of it. A large meta-analysis found practice accounts for about 18% of the differences in sports performance and 26% in games. The researcher behind the idea, K. Anders Ericsson, argues that practice type matters too: goal-driven, with immediate feedback and repeated revised attempts, not just playing more.
Does more practice make you a better player?
Yes, but less than proponents of the idea claimed. Macnamara, Hambrick, and Oswald pooled 88 studies in Psychological Science in 2014 and found practice explained about 12% of performance differences overall. For games it was about 26%, for music 21%, for sports 18%, for education 4%, and for professions under 1%.
Read those numbers carefully. They describe why people differ from one another, not how much a hard week of drilling will lift your own game. Studies of this kind also compare people who already differ, so they show a link, not proof of cause.
We found no peer-reviewed study of pool alone. Treat the numbers as a guide to how skill works in general, not as a measurement of your league. Macnamara put the finding plainly in the Association for Psychological Science release: deliberate practice is "unquestionably important, but not nearly as important as proponents of the view have claimed."
What else separates strong players from the rest?
Hambrick and colleagues, in Intelligence in 2014, examined chess and music and concluded that practice is not sufficient to explain differences in performance. Other predictors in the research summary include starting age, intelligence, working memory, personality, and genes. Practice is one ingredient, not the whole recipe.
Christian Jarrett's summary for the British Psychological Society reports the numbers. Across six chess studies with more than 1,000 players, practice explained 34% of the variation in ability. Across eight music papers, it explained 30%. In one study, grandmasters had practiced anywhere from 832 to 24,284 hours.
That range is the useful part for a league player. If grandmasters can differ that much in hours, then comparing your total with your teammate's tells you very little. Compare what each of you did with the hours instead.
Did the famous violin study hold up?
Only partly. The 1993 study found a step from least accomplished to best violinists in accumulated practice alone. Macnamara and Maitra's 2019 replication in Royal Society Open Science did not reproduce that pattern: practice alone explained about 26% of performance differences, down from 48%. Among the elite, hours did not separate the best from the good.
The replication's sample was small, 39 violinists at an average age of about 21, so it is one data point, not a verdict. Its weekly numbers were striking all the same. The best group practiced alone 22.69 hours a week, the good group 30.65, and the least accomplished group 9.58. The best group practiced significantly less than the good group (p = 0.024).
Ericsson answered the critique with Kyle Harwell in Frontiers in Psychology in 2019. They argued that the original definition matters. Deliberate practice, in their account, involves individualized training with a qualified teacher, a communicated goal, immediate feedback, and repeated revised attempts that approach the goal.
They also name a weaker kind, which they call naive practice: simply doing domain-relevant activity, such as playing games with friends. A league night where you only play games with friends would fall in that category under this definition, which makes it a thin way to improve even if it is good for the social side of the sport.
The replication authors found that the amount of teacher-designed practice did not explain more of the performance gap than practice alone. Violinists also rated it as less relevant to improving. The dispute is real, and the fair reading is that the definition is still being argued.
Does it matter how you practice, not just how long?
Evidence suggests it can. A 2024 meta-analysis by Czyż, Wójcik, and Solarská in Frontiers in Psychology found that mixing up tasks during practice (random practice) beat repeating one task (blocked practice) on later transfer tests, with a medium effect. The authors also rated study quality as generally weak, so treat it as a lean, not a rule.
The analysis covered 34 studies and 1,421 participants. The pooled effect was 0.55 (95% confidence interval 0.25 to 0.86), and it fell to 0.40 once outliers were removed. In applied settings, as opposed to labs, the effect was smaller and not statistically significant.
The tasks in those studies included golf, volleyball, key pressing, and laparoscopic surgery tasks, not pool. In table terms, the idea is to avoid hitting the same cut shot fifty times in a row. Mix cut shots, banks, and position plays, and see whether the skill holds up when the shot changes. That is an application of the finding, not a result anyone has tested at a pool table.
Try this at your next match
Pick one skill and one number. Choose a single shot, such as a long cut, and set a score to beat, for example seven makes out of ten. A goal you can state is the first piece of Ericsson and Harwell's definition.
Get feedback on every attempt. Note where the cue ball ended up after each shot. Ask a stronger teammate to watch ten shots and name one thing to change.
Make a revised attempt, not a repeat. Change one thing, such as your stance or your follow-through, and shoot again. Keep the change only if the result improves.
Mix the shots. After a few tries at one shot, move to a different one, then come back. This borrows the random-practice idea, with the caution that the evidence comes from other sports and tasks.
Write one line afterward. Record what you practiced, your score, and what you changed. Review it before the next match night.
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Practice explained about 18% of the differences in sports performance and 26% in games, so most of the gap is something else. That remainder is not all talent, because it includes everything the studies did not measure. Researchers name starting age, intelligence, working memory, personality, and genes.
How many hours do I need to master pool?
No study we found answers this for pool. In one chess study, grandmasters had practiced between 832 and 24,284 hours, so no single number fits everyone.
Is playing league night practice?
It is practice in the plain sense, but Ericsson and Harwell's definition would class it as naive practice if you are only playing games with friends. Adding a goal, feedback, and revised attempts moves it toward deliberate practice.
Does a coach help?
The evidence is unsettled. In the 2019 replication, teacher-designed practice did not explain more of the performance gap than practice alone, while Ericsson and Harwell argue the original definition, which includes a qualified teacher, is the one that matters.
Is random practice proven to work in pool?
No. The meta-analysis behind it covered other tasks, and its authors rated the study quality as generally weak. Treat it as an experiment you can run on yourself.